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Nexus

Meant to be a 2D Sprite with 3D feel.
1. Started with profile silhouettes since I wanted symmetrical in 4 sides anyway.
2. Created block meshes experimenting on simple blocky shapes and colors.
3. Finalized by adding and taking out elements in the model
4. UV layout to allow some horizontal tiling for random parts to break symmetry in texture a bit. Texturing.
5. Renders and modification of textures.