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Paolo Angelo Martinez
Paolo Angelo Martinez
Lead 3D Artist
Makati, Philippines

Summary

This is what I do.

3D Modeling
Low Poly modeling - from scratch or primitives; great topology; optimized poly count
High Poly modeling - clean topology with smooth edging; clean base mesh
Level of Detail - retain quality while reducing poly count intuitively
UV Layout - clean and consistent UV unwraps and scaling
Others - creative in use of other tools for specific models

3D Sculpting
High poly sketching - raw sculpting for quick prototypes
Retopology - zsphere and topology brush in Zbrush; modeling toolkit in Maya
Corrections and Clean up - clean up for sculpts and scans using Zbrush functions

Texturing
Baking - very good high to low poly setups
Substance Painter & Designer - studying and constructing materials until applying to model
Hand Painting - basic painting directly on 3D model or on flat canvas in Photoshop

Rigging
Joint placement - accurate joint/bone positioning and hierarchy
Controllers - use of controllers to manipulate joints. effective use of constraints
Retargeting - has experience with retargeting joints and recreate or edit existing rig properly

Skinning
Paint Weights - has experience with manual painting of joint influence

Animation
Curves - very good understanding and manipulation of animation curves
Referencing - use of a lot of reference materials or studies/research to lessen guess work
Layers - use of animation layers for rapid prototyping and faster production

Concept Art
Drawings and Painting - quick presentation of designs to aid final production
Character Design - growing knowledge in anatomy; attention to detail and function

Asset Experience (game, app, 3Dprint)
1. Characters - model, rig, texture, animation
2. Tools/Props/Weapons - model, rig, texture , animation
3. Vehicles - model, rig, texture , animation
4. Environment - model, texture

Genre Preference
Exaggerated - overdone or close to realistic style
Stylized/Fantasy - inclination on specific palettes and style; cartoony with realism

Education
Asia Pacific College BS Multimedia Arts in 3D Animation 2005-2009

Professional Experience
Freelance Freelance 3D Artist Sep 2013 - current
-all details above
iAcademy Part-time Faculty May 2015 - current
-taught 3D modeling courses
Studio of Secret6 3D Senior Modeler May 2009- Aug 2013
-worked mostly on game assets: model, uv, rig, animation
-experience with AAA game assets and tests

Skills

Concept Art3D Animation3D ModelingLow-poly ModelingRiggingUV MappingCharacter AnimationPBR TexturingTexture Baking3D Sculpting3D TexturingHand Paint Texturing

Software proficiency

Maya
Maya
Maya LT
Maya LT
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Mudbox
Mudbox
Sculptris
Sculptris

Experience

  • Lead 3D Artist at Pixel Mafia
    Philippines
    January 2020 - Present

    - manages and leads a team to hit creative quality and comply to technical requirements demanded from each asset

    - spearhead meetings primarily for improvement of workflows and workarounds

    - performs quality checking and performance reviews

    - designate tasks effectively to boost team efficiency

    - create 3D assets (model and texture)

  • 3D Artist at Pixel Mafia Corp
    Philippines
    October 2019 - January 2020

    - create 3D assets (model and texture)

  • 3D Artist at Freelance
    Philippines
    September 2013 - Present

    Worked in several projects with various kinds assets as follows:

    -Model, textures, rig, and animation for characters, vehicles, props/tools/weapons.

    -Correction/cleanup, enhancing, editing of existing assets

    -LoD (Level of Detail) creation

    -Retargeting for animation

    I also worked under time constraints most of the time. I manage to keep constant availability for clients. Communication and work relations is top priority.

  • Part-time Faculty at iAcademy
    Makati, Philippines
    May 2015 - April 2017

    Taught 3D-related courses mainly on 3D modeling

    Softwares taught are Autodesk Maya, Autodesk Mudbox, and Adobe Photoshop

  • Senior 3D Modeler at The Studio of Secret6 Inc.
    Philippines
    May 2009 - September 2013

    -Worked mostly on game assets: model, uv, rig, animation

    -Experience with AAA game assets and tests