This is what I do.
3D Modeling
Low Poly modeling - from scratch or primitives; great topology; optimized poly count
High Poly modeling - clean topology with smooth edging; clean base mesh
Level of Detail - retain quality while reducing poly count intuitively
UV Layout - clean and consistent UV unwraps and scaling
Others - creative in use of other tools for specific models
3D Sculpting
High poly sketching - raw sculpting for quick prototypes
Retopology - zsphere and topology brush in Zbrush; modeling toolkit in Maya
Corrections and Clean up - clean up for sculpts and scans using Zbrush functions
Texturing
Baking - very good high to low poly setups
Substance Painter & Designer - studying and constructing materials until applying to model
Hand Painting - basic painting directly on 3D model or on flat canvas in Photoshop
Rigging
Joint placement - accurate joint/bone positioning and hierarchy
Controllers - use of controllers to manipulate joints. effective use of constraints
Retargeting - has experience with retargeting joints and recreate or edit existing rig properly
Skinning
Paint Weights - has experience with manual painting of joint influence
Animation
Curves - very good understanding and manipulation of animation curves
Referencing - use of a lot of reference materials or studies/research to lessen guess work
Layers - use of animation layers for rapid prototyping and faster production
Concept Art
Drawings and Painting - quick presentation of designs to aid final production
Character Design - growing knowledge in anatomy; attention to detail and function
Asset Experience (game, app, 3Dprint)
1. Characters - model, rig, texture, animation
2. Tools/Props/Weapons - model, rig, texture , animation
3. Vehicles - model, rig, texture , animation
4. Environment - model, texture
Genre Preference
Exaggerated - overdone or close to realistic style
Stylized/Fantasy - inclination on specific palettes and style; cartoony with realism
Education
Asia Pacific College BS Multimedia Arts in 3D Animation 2005-2009
Professional Experience
Freelance Freelance 3D Artist Sep 2013 - current
-all details above
iAcademy Part-time Faculty May 2015 - current
-taught 3D modeling courses
Studio of Secret6 3D Senior Modeler May 2009- Aug 2013
-worked mostly on game assets: model, uv, rig, animation
-experience with AAA game assets and tests
- manages and leads a team to hit creative quality and comply to technical requirements demanded from each asset
- spearhead meetings primarily for improvement of workflows and workarounds
- performs quality checking and performance reviews
- designate tasks effectively to boost team efficiency
- create 3D assets (model and texture)
- create 3D assets (model and texture)
Worked in several projects with various kinds assets as follows:
-Model, textures, rig, and animation for characters, vehicles, props/tools/weapons.
-Correction/cleanup, enhancing, editing of existing assets
-LoD (Level of Detail) creation
-Retargeting for animation
I also worked under time constraints most of the time. I manage to keep constant availability for clients. Communication and work relations is top priority.
Taught 3D-related courses mainly on 3D modeling
Softwares taught are Autodesk Maya, Autodesk Mudbox, and Adobe Photoshop
-Worked mostly on game assets: model, uv, rig, animation
-Experience with AAA game assets and tests